Towns have the ability to create formal alliances, and with that comes an Alliance chat, and joint territory strength. Towns must be at least Level 6 to form or join alliances.
With the command /town alliance invite <townname> town owners can propose an alliance with another town. If the other town accepts, an alliance will be formed with the inviting town becoming the Alliance Leader. Alliance leader can be given to another town if the leader of the town that leads the alliance does /town a transfer <townname>.
Towns who have received an alliance request can type /town alliance accept and they will then be a part of the alliance.
Once an alliance is created, the alliance name is set by default to the name of the Alliance Leader. To have it changed contact an administrator with a new name. This is done to prevent inappropriate names being used for alliances.
Alliances come with many benefits. Among them are the ability to fight together in Conquest battles without the need to call reinforcements. Also, Conquest Points are shared between towns. In this way the Alliance is the one with points and not any individual town. A final large benefit, is an alliance chat accessible by all towns in the alliance.
To access alliance chat, a member of a town who is in an alliance must type /a <chat> or alternatively can type /ch a to toggle alliance chat on, and then they may type without any commands. To toggle back to town chat, use /ch t and for public chat, /ch p.
Once your town joins an alliance, the map color of it will shift to match the alliance leader's set map color.
If you are an alliance leader, and wish to remove a town from your alliance, the command /town alliance remove must be used.
Alliance Permissions[]
The leader of the alliance can change certain towns permissions by doing the command /town a perm, running that command opens up a page where you can manage town permissions to place inhibitors, call reinforcements, manage reinforcements, set titles, spend conquest points, manage alignments, manage Rivina warps, and how many territories a certain town can own.
Other Information[]
- Alliances have a cap on how many towns can be in them, which currently sits at 12 towns per alliance.
- Alliances have one vulnerability window set by /town a vulnerable.
- Alliance invites may be sent to offline owners of towns, you may also revoke an invite before they accept it by using /town a uninvite.