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== Starter Industries ==
 
== Starter Industries ==
As well industries for each mastery there are also a few unique industries towns can unlock. These vary in what they do but are all unlocked through your towns level as opposed to specific mastery levels. Currently there are 2 starter industries, [[The Barn]], which is available as soon as you start your town, and The Barracks, which is available at town level 6.
+
As well as industries for each mastery there is also a further unique industry all towns have access to. This is [[The Barn]], which is available as soon as you start your town.
   
 
== Gathering Industries ==
 
== Gathering Industries ==
All gathering industries will be unlocked by reaching level 20 in any gathering mastery, and they will generate resources at the cost of the tool used by that industry. They have two chests. An input chest where you place the appropriate tool, which will be consumed, and an output chest which generates resources. Every 3 hours gathering industries will generate materials. The type of materials you receive is based on location of your town and the biomes your territory generators are in. The more territories you have, the more resources the gathering industries will generate. Increasing your level in each gathering mastery also improves your industry. It increases the total capacity of both the input and output chest as well as reducing the speed it consumes tools.
+
All gathering industries will be unlocked by reaching level 20 in any gathering mastery, and they will generate resources at the cost of the tool used by that industry. They have two chests. An input chest where you place the appropriate tool, which will be consumed, and an output chest which generates resources. Every 3 hours gathering industries will generate materials. '''The Resources you receive is based on location of your town and the [[Biomes and Resources|biomes your territory generators are in]].''' The more territories you have, the more resources the gathering industries will generate. Increasing your level in each gathering mastery also improves your industry. It increases the total capacity of both the input and output chest as well as reducing the speed it consumes tools.
* Your Town generates 5 resources from its biome every 3 hours for each gathering industry
+
* Your Town generates 10 resources from its biome every 3 hours for each gathering industry
* Each Territory you control generates 1 resource from its biome every 3 hours for each gathering industry
+
* Each Territory you control generates 2 resources from its biome every 3 hours for each gathering industry
* Each Territory you control also generates 2 of the resource it specialises in every 3 hours
 
* Towns DO NOT get the +2 resources the town Territory specialises in
 
 
* Industries cannot generate embargoed resources
 
* Industries cannot generate embargoed resources
* An industries base output storage is 60 items and base input storage is 2 items
+
* An industries base output storage is 120 items and base input storage is 6 inventory slots
* Every Territory you control increases your Industries base output storage by 12
+
* Every Territory you control increases your Industries base output storage by 24
 
* Every 3rd Territory you control increases your Industries base input storage by 1
 
* Every 3rd Territory you control increases your Industries base input storage by 1
* Both input and output capacity of your industry is increased by 50% for every 10 levels you gain after level 20 in that gathering mastery
+
* Output capacity is increased by 50% for every 10 levels you gain, after level 20, in that gathering mastery. e.g. If you are level 50 in mining, your mine will have +150% input and output capacity
  +
* As well, Input Slots are increased by 3 for every 10 levels you gain, after level 20.
Bellow are examples of how the number of Territories you control and your mastery level can improve your industries. There is no limit to the number of territories you can own and therefore no limit to number of resources generated by industries.
+
Below are examples of how the number of Territories you control and your mastery level can improve your industries. There is no limit to the number of territories you can own and therefore no limit to number of resources generated by industries.
   
 
{| class="article-table"
 
{| class="article-table"
Line 26: Line 25:
 
Items Generated (Every 3 Hours)
 
Items Generated (Every 3 Hours)
 
!Base Output Storage
 
!Base Output Storage
!Base Input Storage
 
 
|-
 
|-
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;"|5
+
| style="text-align:center;" |10
| style="text-align:center;"|60
+
| style="text-align:center;" |120
| style="text-align:center;"|2
 
 
|-
 
|-
| style="text-align:center;"|1
+
| style="text-align:center;" |1
| style="text-align:center;"|6
+
| style="text-align:center;" |12
| style="text-align:center;"|72
+
| style="text-align:center;" |144
| style="text-align:center;"|2
 
 
|-
 
|-
| style="text-align:center;"|2
+
| style="text-align:center;" |2
| style="text-align:center;"|7
+
| style="text-align:center;" |14
| style="text-align:center;"|84
+
| style="text-align:center;" |168
| style="text-align:center;"|2
 
 
|-
 
|-
| style="text-align:center;"|3
+
| style="text-align:center;" |3
| style="text-align:center;"|8
+
| style="text-align:center;" |16
| style="text-align:center;"|96
+
| style="text-align:center;" |192
| style="text-align:center;"|3
 
 
|-
 
|-
| style="text-align:center;"|4
+
| style="text-align:center;" |4
| style="text-align:center;"|9
+
| style="text-align:center;" |18
| style="text-align:center;"|108
+
| style="text-align:center;" |216
| style="text-align:center;"|3
 
 
|-
 
|-
| style="text-align:center;"|5
+
| style="text-align:center;" |5
| style="text-align:center;"|10
+
| style="text-align:center;" |20
| style="text-align:center;"|120
+
| style="text-align:center;" |240
| style="text-align:center;"|3
 
 
|-
 
|-
| style="text-align:center;"|6
+
| style="text-align:center;" |6
| style="text-align:center;"|11
+
| style="text-align:center;" |22
| style="text-align:center;"|132
+
| style="text-align:center;" |264
| style="text-align:center;"|4
 
 
|-
 
|-
| style="text-align:center;"|7
+
| style="text-align:center;" |7
| style="text-align:center;"|12
+
| style="text-align:center;" |24
| style="text-align:center;"|144
+
| style="text-align:center;" |288
| style="text-align:center;"|4
 
 
|-
 
|-
| style="text-align:center;"|8
+
| style="text-align:center;" |8
| style="text-align:center;"|13
+
| style="text-align:center;" |26
| style="text-align:center;"|156
+
| style="text-align:center;" |312
| style="text-align:center;"|4
 
 
|-
 
|-
| style="text-align:center;"|9
+
| style="text-align:center;" |9
| style="text-align:center;"|14
+
| style="text-align:center;" |28
| style="text-align:center;"|168
+
| style="text-align:center;" |336
| style="text-align:center;"|5
 
 
|-
 
|-
| style="text-align:center;"|10
+
| style="text-align:center;" |10
| style="text-align:center;"|15
+
| style="text-align:center;" |30
| style="text-align:center;"|180
+
| style="text-align:center;" |360
| style="text-align:center;"|5
 
 
|}
 
|}
 
{| class="article-table"
 
{| class="article-table"
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<p style="text-align:center;">(Per Resource)</p>
 
<p style="text-align:center;">(Per Resource)</p>
 
!
 
!
<p style="text-align:center;">Storage Capacity</p>
+
<p style="text-align:center;">Output Storage Capacity</p>
   
 
<p style="text-align:center;">Increase</p>
 
<p style="text-align:center;">Increase</p>
 
!Input Storage Slots
 
|-
 
|-
 
| style="text-align:center;" |20
 
| style="text-align:center;" |20
 
| style="text-align:center;" |6
 
| style="text-align:center;" |6
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
|6
 
|-
 
|-
 
| style="text-align:center;" |30
 
| style="text-align:center;" |30
 
| style="text-align:center;" |5
 
| style="text-align:center;" |5
 
| style="text-align:center;" | +50%
 
| style="text-align:center;" | +50%
  +
|9
 
|-
 
|-
 
| style="text-align:center;" |40
 
| style="text-align:center;" |40
 
| style="text-align:center;" |4
 
| style="text-align:center;" |4
 
| style="text-align:center;" | +100%
 
| style="text-align:center;" | +100%
  +
|12
 
|-
 
|-
 
| style="text-align:center;" |50
 
| style="text-align:center;" |50
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" | +150%
 
| style="text-align:center;" | +150%
  +
|15
 
|-
 
|-
 
| style="text-align:center;" |60
 
| style="text-align:center;" |60
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" | +200%
 
| style="text-align:center;" | +200%
  +
|18
 
|-
 
|-
| style="text-align:center;"|70
+
| style="text-align:center;" |70
| style="text-align:center;"|2
+
| style="text-align:center;" |2
| style="text-align:center;"|<nowiki>+250%</nowiki>
+
| style="text-align:center;" |<nowiki>+250%</nowiki>
  +
|21
 
|-
 
|-
| style="text-align:center;"|80
+
| style="text-align:center;" |80
| style="text-align:center;"|1
+
| style="text-align:center;" |1
| style="text-align:center;"|<nowiki>+300%</nowiki>
+
| style="text-align:center;" |<nowiki>+300%</nowiki>
  +
|24
 
|-
 
|-
| style="text-align:center;"|90
+
| style="text-align:center;" |90
| style="text-align:center;"|1
+
| style="text-align:center;" |1
| style="text-align:center;"|<nowiki>+350%</nowiki>
+
| style="text-align:center;" |<nowiki>+350%</nowiki>
  +
|27
 
|-
 
|-
| style="text-align:center;"|100
+
| style="text-align:center;" |100
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|<nowiki>+400%</nowiki>
+
| style="text-align:center;" |<nowiki>+400%</nowiki>
  +
|30
 
|}
 
|}
All resources generated by gathering industries are tagged with lore stating that it was generated in your town. Every gathering industry also comes with an NPC, which will sell a variety of items specific to that industry, and the higher your mastery level, the more trades you unlock.
+
All resources generated by gathering industries are tagged with lore stating that it was generated in your town. Every gathering industry also comes with an NPC, which can clear lore on items.
   
 
== Artisan Industries ==
 
== Artisan Industries ==
All Artisan Industries are unlocked by reaching level 40 in any artisan mastery. They improve crafting by making it much more efficient and require less resources than it would without the industry.
+
All Artisan Industries are unlocked by reaching level 40 in any artisan mastery. They improve crafting in different ways, such as improving efficiency or requiring fewer resources than it would without the industry.
   
 
An important thing to note is that all Artisan categories can only be leveled '''while''' '''within your own town's protection'''. You will not gain levels in Artisan categories if you are crafting/enchanting outside of your own town or in foreign towns.
 
An important thing to note is that all Artisan categories can only be leveled '''while''' '''within your own town's protection'''. You will not gain levels in Artisan categories if you are crafting/enchanting outside of your own town or in foreign towns.
Line 144: Line 141:
   
 
== Placing and Customising Industries ==
 
== Placing and Customising Industries ==
Once you have unlocked an industry simply type '/g industry create', click on the industry in chat, and a schematic of the building will pop up. If the blocks are red it means you cannot place the industry where you currently have it, but once they turn green you are able to click confirm location in chat to place it. While viewing the schematic you also have the option to freeze it, allowing you to walk around without the schematic moving, which is great to check it's in the position you want. All industries come with a predefined zone around them, and once placed, you can change the member permission level for that industries zone by using the command '/g zone level <zone name> <new level>'. (To find out the name of the zone use the command /here when stood in it) This gives you control over what town members you trust to use this industry. If you ever wish to delete the industry '/g industry delete' will remove the industry closest to you. The same can be done if you want to move it to another locations as once deleted you are free to place down that industry again.
+
Once you have unlocked an industry simply type '/g industry create', click on the industry in chat, and a schematic of the building will pop up. If the blocks are red it means you cannot place the industry where you currently have it, but once they turn green you are able to click confirm location in chat to place it. While viewing the schematic you also have the option to freeze it, allowing you to walk around without the schematic moving, which is great to check it's in the position you want. All industries come with a predefined zone around them, and once placed, you can change the member permission level for that industries zone by using the command '/g industry level <industry-category> <new level>'. (To find out the category of the industry you can look at /g industry create and look at the category in brackest eg. Barn (Farming) ) This gives you control over what town members you trust to use this industry. If you ever wish to delete the industry '/g industry delete' will remove the industry closest to you. The same can be done if you want to move it to another locations as once deleted you are free to place down that industry again.
   
 
Despite the industries looking very pretty, they don't fit every towns theme or design. You are free to edit the industry buildings whenever you want to better suit your needs, but there are a few things you should keep in mind. Industry zones prevent the placement of hoppers anywhere inside them. They also prevent blocks being dropped when broken, even if you place them within the zone. This is to prevent players spawning in industries, destroying the building for it's blocks, then deleting it. Since this can be repeated as many times as you like. So when editing your industry building be very careful not to use blocks you want to get back in the future.
 
Despite the industries looking very pretty, they don't fit every towns theme or design. You are free to edit the industry buildings whenever you want to better suit your needs, but there are a few things you should keep in mind. Industry zones prevent the placement of hoppers anywhere inside them. They also prevent blocks being dropped when broken, even if you place them within the zone. This is to prevent players spawning in industries, destroying the building for it's blocks, then deleting it. Since this can be repeated as many times as you like. So when editing your industry building be very careful not to use blocks you want to get back in the future.
Line 159: Line 156:
 
|N/a
 
|N/a
 
|Starter
 
|Starter
| style="text-align:center;"|Town Level 1
+
| style="text-align:center;" |Town Level 1
 
|[[The Barn]]
 
|[[The Barn]]
|-
 
|N/a
 
|Starter
 
| style="text-align:center;"|Town Level 6
 
|[[The Barracks]]
 
 
|-
 
|-
 
|Mining
 
|Mining
 
|Gathering
 
|Gathering
| style="text-align:center;"|20
+
| style="text-align:center;" |20
 
|[[The Mine (Mining Industry)|The Mine]]
 
|[[The Mine (Mining Industry)|The Mine]]
 
|-
 
|-
 
|Excavation
 
|Excavation
 
|Gathering
 
|Gathering
| style="text-align:center;"|20
+
| style="text-align:center;" |20
 
|[[The Dig Site (Excavation Industry)|The Dig Site]]
 
|[[The Dig Site (Excavation Industry)|The Dig Site]]
 
|-
 
|-
 
|Logging
 
|Logging
 
|Gathering
 
|Gathering
| style="text-align:center;"|20
+
| style="text-align:center;" |20
 
|[[The Lumber Mill (Logging Industry)|The Lumber Mill]]
 
|[[The Lumber Mill (Logging Industry)|The Lumber Mill]]
 
|-
 
|-
 
|Farming
 
|Farming
 
|Gathering
 
|Gathering
| style="text-align:center;"|20
+
| style="text-align:center;" |20
 
|[[The Windmill (Farming Industry)|The Windmill]]
 
|[[The Windmill (Farming Industry)|The Windmill]]
 
|-
 
|-
 
|Blacksmithing
 
|Blacksmithing
 
|Artisan
 
|Artisan
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|-
 
|-
 
|Enchanting
 
|Enchanting
 
|Artisan
 
|Artisan
| style="text-align:center;"|40
+
| style="text-align:center;" |40
 
|[[The Arcanum (Enchanting Industry)|The Arcanum]]
 
|[[The Arcanum (Enchanting Industry)|The Arcanum]]
 
|-
 
|-
 
|Alchemy
 
|Alchemy
 
|Artisan
 
|Artisan
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|-
 
|-
 
|Cooking
 
|Cooking
 
|Artisan
 
|Artisan
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|-
 
|-
 
|Engineering
 
|Engineering
 
|Artisan
 
|Artisan
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|-
 
|-
 
|Construction
 
|Construction
 
|Artisan
 
|Artisan
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|-
 
|-
 
|PvE
 
|PvE
 
|Combat
 
|Combat
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |20
  +
|[http://loka.wikia.com/wiki/The_Dungeon_%28PvE_Industry%29 The Dungeon]
|Coming Soon!
 
 
|-
 
|-
 
|World PvP
 
|World PvP
 
|Combat
 
|Combat
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|-
 
|-
 
|Arenas
 
|Arenas
 
|Combat
 
|Combat
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|-
 
|-
 
|Battlegrounds
 
|Battlegrounds
 
|Combat
 
|Combat
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|-
 
|-
 
|Building
 
|Building
 
|Misc
 
|Misc
| style="text-align:center;"|Coming Soon!
+
| style="text-align:center;" |Coming Soon!
 
|Coming Soon!
 
|Coming Soon!
 
|}
 
|}

Revision as of 20:19, 16 May 2020

Industries

For every town mastery there is an industry building that can be unlocked by reaching a certain level in that mastery. That level varies depending on what category the mastery is in. You must reach level 20 in any gathering mastery and level 40 in any artisan mastery to unlock that industry building.

An Industry is a special building that can be placed in your town that excels at its specific craft. This is done by typing '/g industry create', which provides a schematic outline of the building allowing you to place it wherever you like inside your town. Your town can only have one industry building per mastery, but levelling that mastery improves the industry in a variety of ways.

Starter Industries

As well as industries for each mastery there is also a further unique industry all towns have access to. This is The Barn, which is available as soon as you start your town.

Gathering Industries

All gathering industries will be unlocked by reaching level 20 in any gathering mastery, and they will generate resources at the cost of the tool used by that industry. They have two chests. An input chest where you place the appropriate tool, which will be consumed, and an output chest which generates resources. Every 3 hours gathering industries will generate materials. The Resources you receive is based on location of your town and the biomes your territory generators are in. The more territories you have, the more resources the gathering industries will generate. Increasing your level in each gathering mastery also improves your industry. It increases the total capacity of both the input and output chest as well as reducing the speed it consumes tools.

  • Your Town generates 10 resources from its biome every 3 hours for each gathering industry
  • Each Territory you control generates 2 resources from its biome every 3 hours for each gathering industry
  • Industries cannot generate embargoed resources
  • An industries base output storage is 120 items and base input storage is 6 inventory slots
  • Every Territory you control increases your Industries base output storage by 24
  • Every 3rd Territory you control increases your Industries base input storage by 1
  • Output capacity is increased by 50% for every 10 levels you gain, after level 20, in that gathering mastery. e.g. If you are level 50 in mining, your mine will have +150% input and output capacity
  • As well, Input Slots are increased by 3 for every 10 levels you gain, after level 20.

Below are examples of how the number of Territories you control and your mastery level can improve your industries. There is no limit to the number of territories you can own and therefore no limit to number of resources generated by industries.

Number of Territories

Items Generated (Every 3 Hours)

Base Output Storage
0 10 120
1 12 144
2 14 168
3 16 192
4 18 216
5 20 240
6 22 264
7 24 288
8 26 312
9 28 336
10 30 360

Mastery Level

Tool Durability Loss

(Per Resource)

Output Storage Capacity

Increase

Input Storage Slots
20 6 0 6
30 5 +50% 9
40 4 +100% 12
50 3 +150% 15
60 2 +200% 18
70 2 +250% 21
80 1 +300% 24
90 1 +350% 27
100 0 +400% 30

All resources generated by gathering industries are tagged with lore stating that it was generated in your town. Every gathering industry also comes with an NPC, which can clear lore on items.

Artisan Industries

All Artisan Industries are unlocked by reaching level 40 in any artisan mastery. They improve crafting in different ways, such as improving efficiency or requiring fewer resources than it would without the industry.

An important thing to note is that all Artisan categories can only be leveled while within your own town's protection. You will not gain levels in Artisan categories if you are crafting/enchanting outside of your own town or in foreign towns.

Combat Industries

Currently there are no Combat Industries but they will be coming soon.

Miscellaneous Industries

Currently there are no Miscellaneous Industries but they will be coming soon.

Placing and Customising Industries

Once you have unlocked an industry simply type '/g industry create', click on the industry in chat, and a schematic of the building will pop up. If the blocks are red it means you cannot place the industry where you currently have it, but once they turn green you are able to click confirm location in chat to place it. While viewing the schematic you also have the option to freeze it, allowing you to walk around without the schematic moving, which is great to check it's in the position you want. All industries come with a predefined zone around them, and once placed, you can change the member permission level for that industries zone by using the command '/g industry level <industry-category> <new level>'. (To find out the category of the industry you can look at /g industry create and look at the category in brackest eg. Barn (Farming) ) This gives you control over what town members you trust to use this industry. If you ever wish to delete the industry '/g industry delete' will remove the industry closest to you. The same can be done if you want to move it to another locations as once deleted you are free to place down that industry again.

Despite the industries looking very pretty, they don't fit every towns theme or design. You are free to edit the industry buildings whenever you want to better suit your needs, but there are a few things you should keep in mind. Industry zones prevent the placement of hoppers anywhere inside them. They also prevent blocks being dropped when broken, even if you place them within the zone. This is to prevent players spawning in industries, destroying the building for it's blocks, then deleting it. Since this can be repeated as many times as you like. So when editing your industry building be very careful not to use blocks you want to get back in the future.

There are further customisation options specific to the gathering industries. One is the option to move the input and output chest. This is done by breaking the existing input or output chest and placing a trapped chest (input) or normal chest (output) in the desired location. However because of this you can only place 1 trapped chest (input) and 1 normal chest (output) in the industry at any one time. The final thing unique to industries is the daylight censor. This creates smoke when the Industry will generate resources on it's next cycle. (when there are tools in input chest and there is room in output chest for resources to be generated) When the industry cannot generate resources the smoke will turn black. Much like the input and output chest this smoke effect can be moved by breaking the daylight censor and placing it where you wish.

Industry List

Mastery Category Level Unlocked Industry Name
N/a Starter Town Level 1 The Barn
Mining Gathering 20 The Mine
Excavation Gathering 20 The Dig Site
Logging Gathering 20 The Lumber Mill
Farming Gathering 20 The Windmill
Blacksmithing Artisan Coming Soon! Coming Soon!
Enchanting Artisan 40 The Arcanum
Alchemy Artisan Coming Soon! Coming Soon!
Cooking Artisan Coming Soon! Coming Soon!
Engineering Artisan Coming Soon! Coming Soon!
Construction Artisan Coming Soon! Coming Soon!
PvE Combat 20 The Dungeon
World PvP Combat Coming Soon! Coming Soon!
Arenas Combat Coming Soon! Coming Soon!
Battlegrounds Combat Coming Soon! Coming Soon!
Building Misc Coming Soon! Coming Soon!